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  • Singh, Ankur; Swami, Herrman; Mor, Prikankshit; Narayan, Priyank (Advisor) (2017-04-18)
    FestaVesta.com is an event ticketing and management company that helps you organize better events with our technologies. We make various kinds of registrations, entry and management solutions for events and also help you ...
  • EATM 
    Pruthi, Parikshit Kumar; Girsa, Rajan; Butta, Shubhankar R.; Biyani, Pravesh (Advisor) (IIITD-Delhi, 2019-11)
    EATM is an automated vending machine that uses several machine learning and computer vision techniques for object detection. It is a similar model to Amazon Go and uses mainly camera and RF system for object detection. ...
  • Ramalingam, Anirudh; Arora, Gaurav (Advisor) (IIIT-Delhi, 2022-12-16)
    Satellite land use land change (LULC) data and district-level administrative data indicate an intensification of cropland usage (single to multi-crop transition) in India between 2005-06 to 2018-19. This study attmepts to ...
  • Padhariya, Nilesh; Mondal, Anirban (Advisor) (2015-09-02)
    In a Mobile ad hoc Peer-to-Peer (M-P2P) network, mobile peers (MPs) interact with each other in a peer-to-peer (P2P) fashion. Proliferation of mobile devices (e.g., laptops, PDAs, mobile phones) coupled with the ever-increasing ...
  • Sahoo, Piyush Ranjan; Rajoria, Romesh; Darak, Sumit J. (Adviosr); PAU, Danilo (Advisor) (IIIT- Delhi, 2021-05)
    With recent advancements in AI algorithms, data processing for AI applications is primarily done in a cloud-based data center with deep-learning models that require massive computing capacity. The decision-making process ...
  • Shukla, Paritosh; Makkar, Rohit; Bhattacharya, Arani (Advisor) (IIIT-Delhi, 2022-05)
    With increase in urbanization, there’s a need for better transportation systems, in terms of their efficiency. To do this, an important technique is to use the running of computer vision algorithms for identifying obstructions ...
  • Anusha, Renduchinthala; Deb, Sujay (Advisor) (2016-09-12)
    With technology scaling and increase of chip complexity, power consumption of chip has been rising and its power architecture is getting complicated. Many power management techniques like power gating, multi-voltage, ...
  • Gautam, Alvika; Naik, Vinayak (Advisor) (2014-07-17)
    Sleep quality and quantity a ects an individual's personal health. Polysomnography (PSG) is the conventional approach for sleep monitoring. PSG has several limitations in terms of sleep monitoring by a regular user. A ...
  • Wala, Rounaq Jhunjhunu; Arora, Chetan (Advisor) (IIIT-Delhi, 2017-04-18)
    Use of higher order clique potentials in MRF-MAP problems has been limited primarily because of the inefficiencies of the existing algorithmic schemes. A combinatorial algorithm called Generic Cuts Algorithm was proposed ...
  • Gade, Narayana Sri Harsha; Deb, Sujay (Advisor) (IIIT-Delhi, 2020-08)
    Advanced CMOS manufacturing technologies and limitations of power scaling have ushered processing chip architectures into the era of multi-core and many core systems. Simultaneously, there has been an emergence of compute ...
  • Rout, Sidhartha Sankar; Deb, Sujay (Advisor) (IIIT-Delhi, 2023-06)
    As the computation is moving towards the exascale era, more and more number of processing cores of heterogeneous natures are getting embedded in a System-on-Chip (SoC). The growing demands for high-performance and increased ...
  • Gulati, Jasmine Kaur; Darak, Sumit Jagdish (Advisor) (2016-09-13)
    Power consumption has become a bottleneck for modern system-on-chip (SoC) designs. With the advancement towards the deep sub-micron technology, the SoC design consists of components that prompt to a higher power density. ...
  • Budhiraja, Tanya; Suri, Venkata Ratnadeep (Advisor); Bjorling, Elin (Advisor) (IIIT- Delhi, 2021-05)
    The uncanny valley has been well explored in robotics, however, this concept has not been explored in adolescents. Therefore the purpose of this study is to understand the concepts of creepiness and scariness in relation ...
  • Mondal, Sutapa; Mutharaju, Vijaya Raghava (Advisor); Bhatia, Sumit (Advisor) (IIIT-Delhi, 2020-07)
    Knowledge graph (KG) embedding models have recently gained increased attention. However, most of the existing models for KG embeddings ignore the structure and characteristics of the underlying ontology. KGs are not ...
  • Kumar, Madhur; Deb, Sujay (Advisor) (IIIT-Delhi, 2022-12)
    With new emerging technologies, designing with wired, wireless and optical interconnects will become easier. When designers have these three interconnect options, choosing between them and using the suitable interconnect ...
  • Bhatt, Himanshu S; Singh, Richa (Advisor); Vatsa, Mayank (Advisor) (2014-04-14)
    A covariate in face recognition can be defined as an effect that independently increases the intra-class variability or decreases the inter-class variability or both. Covariates such as pose, illumination, expression, ...
  • Parmar, Lohitaksh; Kumaraguru, Ponnurangam (Advisor); Ahmed, Mustaque (Advisor); Gupta, Payas (Advisor) (IIIT-Delhi, 2017-04-18)
    The main aim of a scam campaign is to get the maximum monetary benefit with maximum reach and least infrastructure. This makes Online Social Networks (OSNs) such as Facebook and Twitter prime targets for such campaigns. ...
  • Prasad, Chirayu; Anki, Apratim; Pushpraj; Ratn, Anoop (Advisor) (IIIT- Delhi, 2021-05)
    Animation has become an exciting medium for storytelling. It is a field where creativity can be expressed in many ways. 2D Animation is a field where stories can be expressed in ways that one deem to be unrealistic. With ...
  • Bansal, Tanmay; Kumaraguru, Ponnurangam (Advisor) (IIIT- Delhi, 2020-12)
    In 2015, Unicode introduced five different skin tone modifiers, that could be applied to the existing emojis that denoted humans. In this project, we analyze how people pose certain personalities using emoji skin colour ...
  • Vatsal, Ritik; Mishra, Shrivatsa; Shukla, Jainendra (Advisor); Sharma, Ojaswa (Advisor) (IIIT-Delhi, 2022-12)
    In a galaxy not so far away, recent research has delved into the effectiveness of Virtual Reality (VR) in games as a more immersive method of interaction. However, a lack of systematic comparison of physiological effects ...

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