Abstract:
This project addresses the real-time visualization of CT datasets, emphasizing cinematic rendering for heightened realism. Initial efforts concentrated on networking on a Unity frontend for seamless communication with a remote server, displaying rendered frames. Significant contributions included networking scripts, and collaborative UI development. The latter half prioritized performance optimization and renderer refinement. Profiling tools identified and addressed bugs, while tone mapping operators improved visual fidelity. The project later towards creating an independent renderer for volumetric data rendering. A streamlined build system and user-friendly UI were created for efficient debugging and a raymarcher was implemented as a first step to a cinematic renderer.