Abstract:
Physical dissection has long been a teaching practice valued for its hands-on and exploratory nature, enabling students to engage directly with anatomical structures. However, to prevent biodiversity disruption and maintain ecological balance, UGC banned physical dissection in 2011 [7]. The advent of ”digital dissections”, made possible by advancements in computer technology, has introduced a compelling alternative to the traditional hands-on approach [12]. While research compellingly suggests that virtual dissection simulation can stand shoulder to shoulder with conventional methods in imparting fundamental anatomical knowledge, the enduring worth of hands-on dissection is unveiled when one contemplates its unique ability to immerse students in the complexities of intricate anatomical structures. Our research aims to bridge the divide between the time-honoured advantages of traditional hands-on dissection [1] and the promising benefits shown by the immersive realm of digital VR technology [4]. In our pursuit, we introduce ”AnatoVR”, – an innovative platform designed to offer students a comprehensive, two-step frog dissection experience. This meticulously crafted environment provides multiple levels of realism, catering to the diverse psychological needs of every student [6]. What sets it apart is the potential for seamless integration of the tangible and the virtual, as students employ VR headsets to perform dissection steps on a physical frog model [4]. In doing so, we endeavour to create an educational synergy that harnesses the best of both worlds, fostering a generation of anatomical scholars poised to tackle the challenges of the modern era.