Please use this identifier to cite or link to this item: http://repository.iiitd.edu.in/xmlui/handle/123456789/1575
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dc.contributor.authorGupta, Aishani-
dc.contributor.authorSharma, Ojaswa (Advisor)-
dc.date.accessioned2024-05-22T11:23:59Z-
dc.date.available2024-05-22T11:23:59Z-
dc.date.issued2023-10-29-
dc.identifier.urihttp://repository.iiitd.edu.in/xmlui/handle/123456789/1575-
dc.description.abstractThis project aims to develop a framework to automate the gamification process of educational content. The framework shall be based on stories from NCERT textbooks for creation purposes. There are three main steps in the process- a division of the story into its composition of characters, scenery, interactions, and basic idea; creation of animatable assets; and animation of the assets. We shall be focusing on the automation of creating animatable assets. We have studied and tested previous methods and tried to build on them to make them more efficient and robust. The results of our study can be useful for choosing the ideal model for any gamification process. The main framework would benefit teachers in school to engage with their students more.en_US
dc.language.isoen_USen_US
dc.publisherIIIT-Delhien_US
dc.subjectgamificationen_US
dc.subject3D character generationen_US
dc.subjectgraphicsen_US
dc.subjectanimationen_US
dc.subjectAIen_US
dc.titleGamification for learningen_US
dc.typeOtheren_US
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