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dc.contributor.author Gupta, Aishani
dc.contributor.author Sharma, Ojaswa (Advisor)
dc.date.accessioned 2024-05-22T11:23:59Z
dc.date.available 2024-05-22T11:23:59Z
dc.date.issued 2023-10-29
dc.identifier.uri http://repository.iiitd.edu.in/xmlui/handle/123456789/1575
dc.description.abstract This project aims to develop a framework to automate the gamification process of educational content. The framework shall be based on stories from NCERT textbooks for creation purposes. There are three main steps in the process- a division of the story into its composition of characters, scenery, interactions, and basic idea; creation of animatable assets; and animation of the assets. We shall be focusing on the automation of creating animatable assets. We have studied and tested previous methods and tried to build on them to make them more efficient and robust. The results of our study can be useful for choosing the ideal model for any gamification process. The main framework would benefit teachers in school to engage with their students more. en_US
dc.language.iso en_US en_US
dc.publisher IIIT-Delhi en_US
dc.subject gamification en_US
dc.subject 3D character generation en_US
dc.subject graphics en_US
dc.subject animation en_US
dc.subject AI en_US
dc.title Gamification for learning en_US
dc.type Other en_US


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