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Physically based volume rendering

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dc.contributor.author Gupta, Ojaswi
dc.contributor.author Sharma, Ojaswa (Advisor)
dc.date.accessioned 2017-11-14T06:15:37Z
dc.date.available 2017-11-14T06:15:37Z
dc.date.issued 2016-04-28
dc.identifier.uri http://repository.iiitd.edu.in/xmlui/handle/123456789/574
dc.description.abstract Physically Based Volume Rendering involves solving the Radiative Transfer Equation (with the Rendering Equation as its boundary condition) in-silico to produce images that are indistinguishable from reality. Graphics hardware have improved many folds over the past two decades but the algorithms for this problem have not caught up. In this project we explore feasible solutions with high performance and image quality, primarily based on Volumetric Photon Mapping. en_US
dc.language.iso en_US en_US
dc.subject Computer graphics en_US
dc.subject Global illumination en_US
dc.subject Volume rendering en_US
dc.title Physically based volume rendering en_US
dc.type Other en_US

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