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dc.contributor.authorBhagat, Dhruv
dc.contributor.authorMahalwal, Manish
dc.contributor.authorSujit, PB (Advisor)
dc.date.accessioned2021-05-21T10:10:37Z
dc.date.available2021-05-21T10:10:37Z
dc.date.issued2020-05-30
dc.identifier.urihttp://repository.iiitd.edu.in/xmlui/handle/123456789/898
dc.description.abstractIn pursuit-evasion problems, we are presented with one or more pursuers attempting to capture one or more evaders. We consider the same problem in a bounded and convex physics-based environment. In our case, the agents are limited by obstacles, the field of view and a maximum speed limit in the 2D-plane. We propose a Voronoi partition, distance-based cooperative pursuit in which the pursuers try to minimise the distance, the area of the Voronoi region possessed by the evader to trap it in a corner. The agents are trained using Proximal Policy Optimization (PPO) and curriculum learning. By Multi-Agent Asynchronous Training we attempt to train multiple models parallelly to improve the training process. We simulate this 3D- environment using Unity.en_US
dc.language.isoen_USen_US
dc.publisherIIIT-Delhien_US
dc.subjectPursuit-Evasion, Multi-Agent Systems, Reinforcement Learning, PPO, Voronoi, Unity ml-agentsen_US
dc.titlePursuit-evasion using reinforcement learningen_US
dc.typeOtheren_US
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