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<title>Year-2022</title>
<link href="http://repository.iiitd.edu.in/xmlui/handle/123456789/1082" rel="alternate"/>
<subtitle/>
<id>http://repository.iiitd.edu.in/xmlui/handle/123456789/1082</id>
<updated>2026-04-11T03:17:47Z</updated>
<dc:date>2026-04-11T03:17:47Z</dc:date>
<entry>
<title>Speculative design: methods and techniques</title>
<link href="http://repository.iiitd.edu.in/xmlui/handle/123456789/1240" rel="alternate"/>
<author>
<name>Arora, Sarthak</name>
</author>
<author>
<name>Kaur, Sachleen</name>
</author>
<author>
<name>Eden, Grace (Advisor)</name>
</author>
<id>http://repository.iiitd.edu.in/xmlui/handle/123456789/1240</id>
<updated>2023-04-28T22:00:21Z</updated>
<published>2022-01-01T00:00:00Z</published>
<summary type="text">Speculative design: methods and techniques
Arora, Sarthak; Kaur, Sachleen; Eden, Grace (Advisor)
Speculative design is a type of design practice that focuses on critical future design proposals. The goal is not to present design proposals that are commercially motivated, but rather to present design proposals that identify and debate critical issues that may arise in the future [1]. Speculative Design is concerned with the future implications and consequences of science, technology, and humans. We conduct a series of speculative design workshops over the span of two months and create some design concepts that expand into a future world. The motive behind conducting these workshops is to apply and assess various methods recognized in the phase 1 of this study. To do this, the topic chosen for the workshops was Clothing and associated taboos in India. This topic was chosen due to its relatability and denial of taboo’s existence in the present society. Moreover, clothing’s association can be clearly made out at societal, cultural and individual level.
</summary>
<dc:date>2022-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Accessible bus information system and associated mobile application</title>
<link href="http://repository.iiitd.edu.in/xmlui/handle/123456789/1223" rel="alternate"/>
<author>
<name>Das, Tanupriya</name>
</author>
<author>
<name>Gupta, Richa (Advisor)</name>
</author>
<id>http://repository.iiitd.edu.in/xmlui/handle/123456789/1223</id>
<updated>2023-04-19T22:00:16Z</updated>
<published>2022-05-01T00:00:00Z</published>
<summary type="text">Accessible bus information system and associated mobile application
Das, Tanupriya; Gupta, Richa (Advisor)
Bus accessibility has been a major problem in Delhi since there is no official information system for accessing information related to buses. Users with sensory impairments such as visual and auditory impairments face this problem harder as they cannot access basic information due to their limitations. We understood the problem by conducting a field study and interviewing differently-abled users who frequently use bus services. Once we listed our problems, we built personas and mapped out scenarios to aid our ideation process. We then brainstormed ideas and narrowed our solution to a mobile application. Information architecture was created, and based on it, we did a three-phase prototyping process. Once we had completed the prototype, we conducted a user evaluation of the prototype from visually impaired users and received feedback on the prototype for further improvement.
</summary>
<dc:date>2022-05-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Emotions in an immersive virtual reality experience</title>
<link href="http://repository.iiitd.edu.in/xmlui/handle/123456789/1221" rel="alternate"/>
<author>
<name>Vatsal, Ritik</name>
</author>
<author>
<name>Mishra, Shrivatsa</name>
</author>
<author>
<name>Shukla, Jainendra (Advisor)</name>
</author>
<author>
<name>Sharma, Ojaswa (Advisor)</name>
</author>
<id>http://repository.iiitd.edu.in/xmlui/handle/123456789/1221</id>
<updated>2023-04-19T22:00:26Z</updated>
<published>2022-12-01T00:00:00Z</published>
<summary type="text">Emotions in an immersive virtual reality experience
Vatsal, Ritik; Mishra, Shrivatsa; Shukla, Jainendra (Advisor); Sharma, Ojaswa (Advisor)
In a galaxy not so far away, recent research has delved into the effectiveness of Virtual Reality (VR) in games as a more immersive method of interaction. However, a lack of systematic comparison of physiological effects between VR and flatscreen (FS) gaming has left many questions unanswered. This paper introduces a multimodal affective dataset known as the Virtual Reality and FlatScreen Dataset (VRFS), the first of its kind to study emotional and physiological responses to commercially available games in VR and FS environments. To create the VRFS dataset, four games were selected through a pilot study of 12 participants to cover all quadrants of the valence-arousal space. Using these games, physiological activity, including Blood Volume Pulse and Electrodermal Activity, and self-reported emotions of 33 participants were recorded in a user study. Our analysis revealed that VR gaming elicited more pronounced emotions, higher arousal, increased cognitive load and stress, and lower dominance compared to FS gaming. The entire VRFS dataset, containing over 15 hours of multimodal data comparing flatscreen and VR gaming across different games, is publicly available for research purposes. This valuable resource will aid in further investigating the physiological and emotional effects of VR and FS gaming across the galaxy.
</summary>
<dc:date>2022-12-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Development of an open IE benchmark</title>
<link href="http://repository.iiitd.edu.in/xmlui/handle/123456789/1220" rel="alternate"/>
<author>
<name>Bisht, Manak</name>
</author>
<author>
<name>Mutharaju, Vijaya Raghava (Advisor)</name>
</author>
<id>http://repository.iiitd.edu.in/xmlui/handle/123456789/1220</id>
<updated>2023-04-19T22:00:25Z</updated>
<published>2022-05-01T00:00:00Z</published>
<summary type="text">Development of an open IE benchmark
Bisht, Manak; Mutharaju, Vijaya Raghava (Advisor)
Open Information Extraction (Open IE) is the task of extracting triples (subject, predicate, object) from plain text. Tools that perform these extractions are called Open IE extractors. While benchmarks to evaluate the performance of these tools exist, they provide aggregate metrics and do not have room for fine-grained analysis. This benchmark addresses this problem by assigning category labels to test sentences so that it is apparent on what type of sentence the extractor is failing.
</summary>
<dc:date>2022-05-01T00:00:00Z</dc:date>
</entry>
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