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Using XR for augmenting abilities

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dc.contributor.author Lakra, Aneesha
dc.contributor.author Bhayana, Rachit
dc.contributor.author Parnami, Aman (Advisor)
dc.date.accessioned 2023-04-19T12:12:57Z
dc.date.available 2023-04-19T12:12:57Z
dc.date.issued 2021-12
dc.identifier.uri http://repository.iiitd.edu.in/xmlui/handle/123456789/1217
dc.description.abstract Colocated experiences among strangers open a door to opportunities to allow meaningful experiences shared by people who have never met before. These experiences are complex in their approach, aim, and involvement of participants. Through this report, we scope out the current research space in colocated experiences and try to understand how these experiences can be used for strangers by researching how icebreaking can be tackled effectively. We encounter Asymmetry that encourages communication in experiences and can be readily leveraged by AR, becoming our prime area of focus. We finally introduce our study by discussing our study design and experience design, and discuss our future direction in a concluding remark. en_US
dc.language.iso en_US en_US
dc.publisher IIIT-Delhi en_US
dc.subject Player Interdependence en_US
dc.subject Strangers en_US
dc.subject Asymmetry en_US
dc.subject Social Experience en_US
dc.subject Colocated Experience en_US
dc.title Using XR for augmenting abilities en_US


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