Abstract:
In this thesis work, we propose an algorithm for smooth 3D object reconstruction from un-
organized planar cross sections. We address the problem in its full generality, and show its
e ectiveness on sparse set of cutting planes. Our algorithm is based on construction of a glob-
ally consistent signed distance function over the cutting planes. It uses a divide-and-conquer
approach utilizing Hermite mean-value interpolation for triangular meshes. This work improvises
on recent approaches by providing a simpli ed construction that avoids need for post-processing
to smoothen the reconstructed object boundary. We provide results of reconstruction and its
comparison with other algorithms.